I’m not a big fan of talking about myself in the third person, but for those who need a quick cut-and-paste, for media or conference use, here I am:

Isabela Granic did her undergraduate and graduate work in Toronto and got her PhD at the University of Toronto in developmental psychology. She is currently Professor and Chair in the Developmental Psychopathology department, in the Behavioural Science Institute, at Radboud University and Director of the Games for Emotional and Mental Health (GEMH) Lab. Her research identifies what sorts of interventions work for anxious, depressed and aggressive children and adolescents, why they often fail to work, and how to use interactive media and applied games to radically improve interventions. The mental health benefits of gaming is currently her main research focus (she and her colleagues just wrote a review of the mental health benefits of playing video games, recently published in American Psychologist, see: Granic, Lobel, & Engels, 2014). She is driven to bridge developmental science and game design in order to create a suite of evidence-based games that can be widely disseminated to build children’s emotional resilience